Versatile and technically adept 3D Artist with over 8 years of experience producing high-end visual content for both AAA automotive and gaming industries. At Ford Motor Company, served as a Digital Render Artist within Dassault Systèmes’ marketing division, creating photorealistic vehicle renderings, developing real-time Unreal Engine pipelines, and leading a team through fast-paced production cycles. Adept at lighting design, material replication, and full asset pipeline management using tools like DeltaGen, VRED, and Unreal Sequencer. Previously contributed as a freelance 3D Character Artist for Valve’s Dota 2 Workshop, delivering fully rigged, game-ready character assets. Known for combining visual artistry with deep technical expertise to drive creative storytelling and elevate production quality across diverse platforms.
Produced high-quality, photorealistic renderings of Ford’s confidential vehicle designs, ensuring accurate visual representation for both internal reviews and marketing purposes.
Collaborated closely with Ford’s color design team to ensure precise color matching and accurate replication of finishes, maintaining alignment with Ford’s design language and branding.
Played a key role in the development, optimization, and automation of advanced rendering pipelines, significantly enhancing both rendering efficiency and output quality.
Utilized a variety of industry-standard software tools to optimize the balance between rendering speed and visual fidelity, meeting tight deadlines without sacrificing quality.
Oversaw the full asset creation pipeline, including lighting, texturing, animation, rendering, and compositing, ensuring smooth workflows and high production standards.
Led a team of rendering artists, managing production schedules, resource allocation, and ensuring timely delivery of high-quality assets.
Developed and maintained detailed process documentation, focusing on optimizing workflows and fostering knowledge sharing within the team.
Rendered Ford’s vehicle programs in Unreal Engine, developing a custom pipeline to streamline data flow and boost rendering speeds.
Designed studio lighting and animations in Unreal Sequencer, while developing custom Unreal Engine shaders to replicate Ford’s proprietary finishes and enhance vehicle visuals.